Town: Iyuzeld Lï-loldi

Iyuzeld Lï-loldi

Iyuzeld Lï-loldi
Example Gnollish architecture.
StateCity-state of Yastas
ProvenceFïzïlt Principality
RegionHiëw Ni̽n Maquis
Founded1371
Community LeaderLord Håts vyim Roxlendfilf
Area5 km2 (2 mi2)
Average Yearly Temp1°C (33°F)
Average Elevation4702 m (15426 ft)
Average Yearly Precipitation128 cm/y (50 in/y)
Population1205
Population Density241 people per km2 (602 people per mi2)
Town AuraEnchantment
Naming
Native nameIyuzeld Lï-loldi
Pronunciation/lɪ/ /lolˈdi/
Direct Translation[sick; ill; unwell] [olive]
Translation[Not Yet Translated]

Iyuzeld Lï-loldi (/lɪ/ /lolˈdi/ [sick; ill; unwell] [olive]) is a temperate Town located in the Fïzïlt Principality of the City-state of Yastas.

The name Iyuzeld Lï-loldi is derived from the Gnollish language, as Iyuzeld Lï-loldi was founded by Knellirh vyim Yuvnotræ̝rg, who was culturaly Gnollish.

Climate

Iyuzeld Lï-loldi has a yearly average temperature of 1°C (33°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -21°C (-5°F). Iyuzeld Lï-loldi receives an average of 128 cm/y (50 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Lï-loldi covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4702 m (15426 ft) above sea level.

Overview

Iyuzeld Lï-loldi was founded durring the late 15th century in fall of the year 1371, by Knellirh vyim Yuvnotræ̝rg. The establishment of Iyuzeld Lï-loldi suffered from many setbacks, delays, and obsticles, most notably a group of Iyuzeld Lï-loldi which required millitary assistance exterminate before the community could finish being built.

Iyuzeld Lï-loldi was built using the conventions of Gnollish durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Lï-loldi is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Iyuzeld Lï-loldi is buildings are arranged arrounded highly ordered system of narrow cobblestone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Iyuzeld Lï-loldi makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Iyuzeld Lï-loldi’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Iyuzeld Lï-loldi has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Lï-loldi.

Iyuzeld Lï-loldi has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Lï-loldi has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Lï-loldi has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Lï-loldi's public wards, blessings, and other arcane systems.

Iyuzeld Lï-loldi possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Iyuzeld Lï-loldi has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Lï-loldi has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Iyuzeld Lï-loldi's mayor's house was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, spring is skipped in Iyuzeld Lï-loldi.

The Sylph near Iyuzeld Lï-loldi are known to be a mutant strain of the creature.

Iyuzeld Lï-loldi's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Conjuration energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4880 m2
    • Cattle and Similar Creatures: 301
    • Poultry: 3615
    • Swine: 241
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 120

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 12
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

369 of Iyuzeld Lï-loldi's population work within a Foundational Occupation.

800 of Iyuzeld Lï-loldi's population do not work in a formal occupation, but do contribute to the local economy. 36 (3%) are noncontributers.

Points of Interest

Iyuzeld Lï-loldi is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Iyuzeld Lï-loldi was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Iyuzeld Lï-loldi lost 232 people, 326 livestock, and 49 buildings. The conflict ended after roughly 173, when members of Iyuzeld Lï-loldi's militia enacted an operation to defend a particular special forces group from enemy attack. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with an assault and siege on the depot, which ended in a stalemate for Iyuzeld Lï-loldi's forces. The war is remembered in legend by Iyuzeld Lï-loldi's bards, historians, and legend keepers.

History